Overview

Me Time Moment is my brainchild from Indiana University Bloomington, designed to give young adults a break from their phone-induced stress. With over 70% of young adults glued to their screens for over five hours a day, this app is a game-changer, turning screen time into a calming, mindful escape.

Overview

Me Time Moment is my brainchild from Indiana University Bloomington, designed to give young adults a break from their phone-induced stress. With over 70% of young adults glued to their screens for over five hours a day, this app is a game-changer, turning screen time into a calming, mindful escape.

Problem

Challenges in stress management

Challenges in stress management

Challenges in stress management

Challenges in stress management

Based on literature review and in-depth interviews with five university students, I identified two key issues in how young adults manage stress:

  1. Stress amplification through social media

Young adults use social media to escape stress, yet prolonged use often heightens anxiety and emotional fatigue instead of providing relief.

  1. Low retention in self-care tools

Young adults try self-care apps to manage stress, yet many abandon them over time because static content and repetitive interactions fail to keep them mentally engaged.

Exploration

Workshop to define the design direction

Workshop to define the design direction

Workshop to define the design direction

Workshop to define the design direction

I conducted a follow-up workshop with the same five young adults to explore what stress-relief practices felt most effective. The discussion revealed a clear preference for body-based sensations and breathing exercises, which became the foundation for the final design direction.

Ideation

Visual drawing with guided breathing

Visual drawing with guided breathing

Visual drawing with guided breathing

Visual drawing with guided breathing



The idea began with a simple question:


What if breathing could be something you do, not just follow?


Users synchronize their breathing with animated visual patterns, drawing along as each movement cues an inhale or exhale. While other sensory approaches such as audio and tactile cues were explored, the visual method proved most effective in sustaining focus. Its active, dynamic nature encourages mindful participation and heightened awareness, aligning with principles from Draw Breath: The Art of Breathing and supporting its potential effectiveness.


The idea began with a simple question:

What if breathing could be something you do, not just follow?


Users synchronize their breathing with animated visual patterns, drawing along as each movement cues an inhale or exhale. While other sensory approaches such as audio and tactile cues were explored, the visual method proved most effective in sustaining focus. Its active, dynamic nature encourages mindful participation and heightened awareness, aligning with principles from Draw Breath: The Art of Breathing and supporting its potential effectiveness.


The idea began with a simple question:


What if breathing could be something you do, not just follow?


Users synchronize their breathing with animated visual patterns, drawing along as each movement cues an inhale or exhale. While other sensory approaches such as audio and tactile cues were explored, the visual method proved most effective in sustaining focus. Its active, dynamic nature encourages mindful participation and heightened awareness, aligning with principles from Draw Breath: The Art of Breathing and supporting its potential effectiveness.


The idea began with a simple question:


What if breathing could be something you do, not just follow?


Users synchronize their breathing with animated visual patterns, drawing along as each movement cues an inhale or exhale. While other sensory approaches such as audio and tactile cues were explored, the visual method proved most effective in sustaining focus. Its active, dynamic nature encourages mindful participation and heightened awareness, aligning with principles from Draw Breath: The Art of Breathing and supporting its potential effectiveness.

Final Design

An embodied breathing experience

An embodied breathing experience

An embodied breathing experience

An embodied breathing experience

The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.


* Breathing patterns used in this project are based on the work of Tom Granger.

The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.


* Breathing patterns used in this project are based on the work of Tom Granger.

The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.


* Breathing patterns used in this project are based on the work of Tom Granger.

The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.


* Breathing patterns used in this project are based on the work of Tom Granger.

The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.


* Breathing patterns used in this project are based on the work of Tom Granger.

Outcome and Imapct

A practice that you could feel

A practice that you could feel

A practice that you could feel

A practice that you could feel

The project concluded with a public poster fair. To bring the drawing–breathing practice to life before full development, I created a physical drawing board alongside the app prototype, allowing visitors to experience the core interaction firsthand. The setup was also used to test the concept with previously interviewed students.

0

More focused during practice

Users reported staying more present and engaged than with breathing apps or passive calming tools they had tried before.

0

Felt a noticeable bodily calm

Participants reported slower breathing and a steadier, more relaxed state after the exercise.

0

Preferred this over social media when stressed

Young adults said they would choose this practice as a healthier way to cope with pressure.

Sometimes the smallest action is enough to bring yourself back.”

Sometimes the smallest action is enough to bring yourself back.”

Sometimes the smallest action is enough to bring yourself back.”

Sometimes the smallest action is enough to bring yourself back.”

Sometimes the smallest action is enough to bring yourself back.”

Let’s craft
a meaningful

e

x

p

e

r

i

e

n

c

e

Ready to explore
your deeper strength?

© Copyright 2026

Let’s craft
a meaningful

e

x

p

e

r

i

e

n

c

e

Ready to explore
your deeper strength?

© Copyright 2026

Let’s craft
a meaningful

e

x

p

e

r

i

e

n

c

e

Ready to explore
your deeper strength?

© Copyright 2026

Let’s craft
a meaningful

e

x

p

e

r

i

e

n

c

e

Ready to explore
your deeper strength?

© Copyright 2026

Overview

Me Time Moment is my brainchild from Indiana University Bloomington, designed to give young adults a break from their phone-induced stress. With over 70% of young adults glued to their screens for over five hours a day, this app is a game-changer, turning screen time into a calming, mindful escape.

Overview

Me Time Moment is my brainchild from Indiana University Bloomington, designed to give young adults a break from their phone-induced stress. With over 70% of young adults glued to their screens for over five hours a day, this app is a game-changer, turning screen time into a calming, mindful escape.

Problem

Challenges in stress management

Challenges in stress management

Challenges in stress management

Challenges in stress management

Based on literature review and in-depth interviews with five university students, I identified two key issues in how young adults manage stress:

  1. Stress amplification through social media

Young adults use social media to escape stress, yet prolonged use often heightens anxiety and emotional fatigue instead of providing relief.

  1. Low retention in self-care tools

Young adults try self-care apps to manage stress, yet many abandon them over time because static content and repetitive interactions fail to keep them mentally engaged.

Exploration

Workshop to define the design direction

Workshop to define the design direction

Workshop to define the design direction

Workshop to define the design direction

I conducted a follow-up workshop with the same five young adults to explore what stress-relief practices felt most effective. The discussion revealed a clear preference for body-based sensations and breathing exercises, which became the foundation for the final design direction.

Ideation

Visual drawing with guided breathing

Visual drawing with guided breathing

Visual drawing with guided breathing

Visual drawing with guided breathing



The idea began with a simple question:


What if breathing could be something you do, not just follow?


Users synchronize their breathing with animated visual patterns, drawing along as each movement cues an inhale or exhale. While other sensory approaches such as audio and tactile cues were explored, the visual method proved most effective in sustaining focus. Its active, dynamic nature encourages mindful participation and heightened awareness, aligning with principles from Draw Breath: The Art of Breathing and supporting its potential effectiveness.


The idea began with a simple question:

What if breathing could be something you do, not just follow?


Users synchronize their breathing with animated visual patterns, drawing along as each movement cues an inhale or exhale. While other sensory approaches such as audio and tactile cues were explored, the visual method proved most effective in sustaining focus. Its active, dynamic nature encourages mindful participation and heightened awareness, aligning with principles from Draw Breath: The Art of Breathing and supporting its potential effectiveness.


The idea began with a simple question:


What if breathing could be something you do, not just follow?


Users synchronize their breathing with animated visual patterns, drawing along as each movement cues an inhale or exhale. While other sensory approaches such as audio and tactile cues were explored, the visual method proved most effective in sustaining focus. Its active, dynamic nature encourages mindful participation and heightened awareness, aligning with principles from Draw Breath: The Art of Breathing and supporting its potential effectiveness.


The idea began with a simple question:


What if breathing could be something you do, not just follow?


Users synchronize their breathing with animated visual patterns, drawing along as each movement cues an inhale or exhale. While other sensory approaches such as audio and tactile cues were explored, the visual method proved most effective in sustaining focus. Its active, dynamic nature encourages mindful participation and heightened awareness, aligning with principles from Draw Breath: The Art of Breathing and supporting its potential effectiveness.

Final Design

An embodied breathing experience

An embodied breathing experience

An embodied breathing experience

An embodied breathing experience

The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.


* Breathing patterns used in this project are based on the work of Tom Granger.

The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.


* Breathing patterns used in this project are based on the work of Tom Granger.

The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.


* Breathing patterns used in this project are based on the work of Tom Granger.

The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.


* Breathing patterns used in this project are based on the work of Tom Granger.

The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.


* Breathing patterns used in this project are based on the work of Tom Granger.

Outcome and Imapct

A practice that you could feel

A practice that you could feel

A practice that you could feel

A practice that you could feel

The project concluded with a public poster fair. To bring the drawing–breathing practice to life before full development, I created a physical drawing board alongside the app prototype, allowing visitors to experience the core interaction firsthand. The setup was also used to test the concept with previously interviewed students.

0

More focused during practice

Users reported staying more present and engaged than with breathing apps or passive calming tools they had tried before.

0

Felt a noticeable bodily calm

Participants reported slower breathing and a steadier, more relaxed state after the exercise.

0

Preferred this over social media when stressed

Young adults said they would choose this practice as a healthier way to cope with pressure.

Sometimes the smallest action is enough to bring yourself back.”

Sometimes the smallest action is enough to bring yourself back.”

Sometimes the smallest action is enough to bring yourself back.”

Sometimes the smallest action is enough to bring yourself back.”

Sometimes the smallest action is enough to bring yourself back.”

Let’s craft
a meaningful

e

x

p

e

r

i

e

n

c

e

Ready to explore
your deeper strength?

© Copyright 2026