ME TIME MOMENT
ME TIME MOMENT
ME TIME MOMENT
ME TIME MOMENT
Overview
Me Time Moment is my brainchild from Indiana University Bloomington, designed to give young adults a break from their phone-induced stress. With over 70% of young adults glued to their screens for over five hours a day, this app is a game-changer, turning screen time into a calming, mindful escape.
Overview
Me Time Moment is my brainchild from Indiana University Bloomington, designed to give young adults a break from their phone-induced stress. With over 70% of young adults glued to their screens for over five hours a day, this app is a game-changer, turning screen time into a calming, mindful escape.





Problem
Challenges in stress management
Challenges in stress management
Challenges in stress management
Challenges in stress management
Based on literature review and in-depth interviews with five university students, I identified two key issues in how young adults manage stress:
Stress amplification through social media
Young adults use social media to escape stress, yet prolonged use often heightens anxiety and emotional fatigue instead of providing relief.





Low retention in self-care tools
Young adults try self-care apps to manage stress, yet many abandon them over time because static content and repetitive interactions fail to keep them mentally engaged.





Exploration
Workshop to define the design direction
Workshop to define the design direction
Workshop to define the design direction
Workshop to define the design direction
I conducted a follow-up workshop with the same five young adults to explore what stress-relief practices felt most effective. The discussion revealed a clear preference for body-based sensations and breathing exercises, which became the foundation for the final design direction.





Ideation
Visual drawing with guided breathing
Visual drawing with guided breathing
Visual drawing with guided breathing
Visual drawing with guided breathing
The idea began with a simple question:
What if breathing could be something you do, not just follow?
Users synchronize their breathing with animated visual patterns, drawing along as each movement cues an inhale or exhale. While other sensory approaches such as audio and tactile cues were explored, the visual method proved most effective in sustaining focus. Its active, dynamic nature encourages mindful participation and heightened awareness, aligning with principles from Draw Breath: The Art of Breathing and supporting its potential effectiveness.
The idea began with a simple question:
What if breathing could be something you do, not just follow?
Users synchronize their breathing with animated visual patterns, drawing along as each movement cues an inhale or exhale. While other sensory approaches such as audio and tactile cues were explored, the visual method proved most effective in sustaining focus. Its active, dynamic nature encourages mindful participation and heightened awareness, aligning with principles from Draw Breath: The Art of Breathing and supporting its potential effectiveness.
The idea began with a simple question:
What if breathing could be something you do, not just follow?
Users synchronize their breathing with animated visual patterns, drawing along as each movement cues an inhale or exhale. While other sensory approaches such as audio and tactile cues were explored, the visual method proved most effective in sustaining focus. Its active, dynamic nature encourages mindful participation and heightened awareness, aligning with principles from Draw Breath: The Art of Breathing and supporting its potential effectiveness.
The idea began with a simple question:
What if breathing could be something you do, not just follow?
Users synchronize their breathing with animated visual patterns, drawing along as each movement cues an inhale or exhale. While other sensory approaches such as audio and tactile cues were explored, the visual method proved most effective in sustaining focus. Its active, dynamic nature encourages mindful participation and heightened awareness, aligning with principles from Draw Breath: The Art of Breathing and supporting its potential effectiveness.





Final Design
An embodied breathing experience
An embodied breathing experience
An embodied breathing experience
An embodied breathing experience
The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.
* Breathing patterns used in this project are based on the work of Tom Granger.
The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.
* Breathing patterns used in this project are based on the work of Tom Granger.
The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.
* Breathing patterns used in this project are based on the work of Tom Granger.
The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.
* Breathing patterns used in this project are based on the work of Tom Granger.
The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.
* Breathing patterns used in this project are based on the work of Tom Granger.




















Outcome and Imapct
A practice that you could feel
A practice that you could feel
A practice that you could feel
A practice that you could feel
The project concluded with a public poster fair. To bring the drawing–breathing practice to life before full development, I created a physical drawing board alongside the app prototype, allowing visitors to experience the core interaction firsthand. The setup was also used to test the concept with previously interviewed students.












More focused during practice
Users reported staying more present and engaged than with breathing apps or passive calming tools they had tried before.
Felt a noticeable bodily calm
Participants reported slower breathing and a steadier, more relaxed state after the exercise.
Preferred this over social media when stressed
Young adults said they would choose this practice as a healthier way to cope with pressure.

















“ Sometimes the smallest action is enough to bring yourself back.”

“ Sometimes the smallest action is enough to bring yourself back.”

“ Sometimes the smallest action is enough to bring yourself back.”

“ Sometimes the smallest action is enough to bring yourself back.”

“ Sometimes the smallest action is enough to bring yourself back.”
Curious about this project?
I am happy to share the design choices behind it.
Curious about this project?
I am happy to share the design choices behind it.
Curious about this project?
I am happy to share the design choices behind it.
Curious about this project?
I am happy to share the design choices behind it.
Curious about this project?
I am happy to share the design choices behind it.

Let’s craft
a meaningful
experience
e
x
p
e
r
i
e
n
c
e
Ready to explore
your deeper strength?
© Copyright 2026

Let’s craft
a meaningful
experience
e
x
p
e
r
i
e
n
c
e
Ready to explore
your deeper strength?
© Copyright 2026

Let’s craft
a meaningful
experience
e
x
p
e
r
i
e
n
c
e
Ready to explore
your deeper strength?
© Copyright 2026

Let’s craft
a meaningful
experience
e
x
p
e
r
i
e
n
c
e
Ready to explore
your deeper strength?
© Copyright 2026
ME TIME MOMENT
ME TIME MOMENT
ME TIME MOMENT
ME TIME MOMENT
Overview
Me Time Moment is my brainchild from Indiana University Bloomington, designed to give young adults a break from their phone-induced stress. With over 70% of young adults glued to their screens for over five hours a day, this app is a game-changer, turning screen time into a calming, mindful escape.
Overview
Me Time Moment is my brainchild from Indiana University Bloomington, designed to give young adults a break from their phone-induced stress. With over 70% of young adults glued to their screens for over five hours a day, this app is a game-changer, turning screen time into a calming, mindful escape.





Problem
Challenges in stress management
Challenges in stress management
Challenges in stress management
Challenges in stress management
Based on literature review and in-depth interviews with five university students, I identified two key issues in how young adults manage stress:
Stress amplification through social media
Young adults use social media to escape stress, yet prolonged use often heightens anxiety and emotional fatigue instead of providing relief.





Low retention in self-care tools
Young adults try self-care apps to manage stress, yet many abandon them over time because static content and repetitive interactions fail to keep them mentally engaged.





Exploration
Workshop to define the design direction
Workshop to define the design direction
Workshop to define the design direction
Workshop to define the design direction
I conducted a follow-up workshop with the same five young adults to explore what stress-relief practices felt most effective. The discussion revealed a clear preference for body-based sensations and breathing exercises, which became the foundation for the final design direction.





Ideation
Visual drawing with guided breathing
Visual drawing with guided breathing
Visual drawing with guided breathing
Visual drawing with guided breathing
The idea began with a simple question:
What if breathing could be something you do, not just follow?
Users synchronize their breathing with animated visual patterns, drawing along as each movement cues an inhale or exhale. While other sensory approaches such as audio and tactile cues were explored, the visual method proved most effective in sustaining focus. Its active, dynamic nature encourages mindful participation and heightened awareness, aligning with principles from Draw Breath: The Art of Breathing and supporting its potential effectiveness.
The idea began with a simple question:
What if breathing could be something you do, not just follow?
Users synchronize their breathing with animated visual patterns, drawing along as each movement cues an inhale or exhale. While other sensory approaches such as audio and tactile cues were explored, the visual method proved most effective in sustaining focus. Its active, dynamic nature encourages mindful participation and heightened awareness, aligning with principles from Draw Breath: The Art of Breathing and supporting its potential effectiveness.
The idea began with a simple question:
What if breathing could be something you do, not just follow?
Users synchronize their breathing with animated visual patterns, drawing along as each movement cues an inhale or exhale. While other sensory approaches such as audio and tactile cues were explored, the visual method proved most effective in sustaining focus. Its active, dynamic nature encourages mindful participation and heightened awareness, aligning with principles from Draw Breath: The Art of Breathing and supporting its potential effectiveness.
The idea began with a simple question:
What if breathing could be something you do, not just follow?
Users synchronize their breathing with animated visual patterns, drawing along as each movement cues an inhale or exhale. While other sensory approaches such as audio and tactile cues were explored, the visual method proved most effective in sustaining focus. Its active, dynamic nature encourages mindful participation and heightened awareness, aligning with principles from Draw Breath: The Art of Breathing and supporting its potential effectiveness.





Final Design
An embodied breathing experience
An embodied breathing experience
An embodied breathing experience
An embodied breathing experience
The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.
* Breathing patterns used in this project are based on the work of Tom Granger.
The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.
* Breathing patterns used in this project are based on the work of Tom Granger.
The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.
* Breathing patterns used in this project are based on the work of Tom Granger.
The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.
* Breathing patterns used in this project are based on the work of Tom Granger.
The final design is an app that acts like a personal chill pill. It guides users through calming breathing exercises synchronized with visual patterns, helping them find calm during anxious moments. By replacing social media time with these soothing exercises, the app fosters a more tranquil state.
* Breathing patterns used in this project are based on the work of Tom Granger.




















Outcome and Imapct
A practice that you could feel
A practice that you could feel
A practice that you could feel
A practice that you could feel
The project concluded with a public poster fair. To bring the drawing–breathing practice to life before full development, I created a physical drawing board alongside the app prototype, allowing visitors to experience the core interaction firsthand. The setup was also used to test the concept with previously interviewed students.












More focused during practice
Users reported staying more present and engaged than with breathing apps or passive calming tools they had tried before.
Felt a noticeable bodily calm
Participants reported slower breathing and a steadier, more relaxed state after the exercise.
Preferred this over social media when stressed
Young adults said they would choose this practice as a healthier way to cope with pressure.

















“ Sometimes the smallest action is enough to bring yourself back.”

“ Sometimes the smallest action is enough to bring yourself back.”

“ Sometimes the smallest action is enough to bring yourself back.”

“ Sometimes the smallest action is enough to bring yourself back.”

“ Sometimes the smallest action is enough to bring yourself back.”
Curious about this project?
I am happy to share the design choices behind it.
Curious about this project?
I am happy to share the design choices behind it.
Curious about this project?
I am happy to share the design choices behind it.
Curious about this project?
I am happy to share the design choices behind it.
Curious about this project?
I am happy to share the design choices behind it.

Let’s craft
a meaningful
experience
e
x
p
e
r
i
e
n
c
e
Ready to explore
your deeper strength?
© Copyright 2026

